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<channel>
	<title>Steve Jan &#187; GUI</title>
	<atom:link href="http://stuffapproved.com/blog/category/gui/feed/" rel="self" type="application/rss+xml" />
	<link>http://stuffapproved.com/blog</link>
	<description>My Personal Blog</description>
	<lastBuildDate>Sun, 10 Jul 2011 16:56:32 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Everything is a Remix</title>
		<link>http://stuffapproved.com/blog/everything-is-a-remix/</link>
		<comments>http://stuffapproved.com/blog/everything-is-a-remix/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 16:56:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Apple]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=708</guid>
		<description><![CDATA[Creativity isn&#8217;t magic. Part three of this four-part series explores how innovations truly happen. Everything is a Remix Part 3 from Kirby Ferguson on Vimeo.]]></description>
			<content:encoded><![CDATA[<p>Creativity isn&#8217;t magic. Part three of this four-part series explores how innovations truly happen.</p>
<p><iframe src="http://player.vimeo.com/video/25380454?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/25380454">Everything is a Remix Part 3</a> from <a href="http://vimeo.com/kirbyferguson">Kirby Ferguson</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Projeqt CMS</title>
		<link>http://stuffapproved.com/blog/projeqt-cms/</link>
		<comments>http://stuffapproved.com/blog/projeqt-cms/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 16:54:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[CMS]]></category>
		<category><![CDATA[Projeqt]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=699</guid>
		<description><![CDATA[Much has been said over the past few years about the future of publishing and content on the web. Terms like “transmedia storytelling” and “cross-platform publishing” are tossed around like giant balls of cotton candy — delicious, fluffy but, ultimately, without much substance. And while certain platforms have made multimedia storytelling possible for publishers and [...]]]></description>
			<content:encoded><![CDATA[<p>Much has been said over the past few years about the future of publishing and content on the web. Terms like “transmedia storytelling” and “cross-platform publishing” are tossed around like giant balls of cotton candy — delicious, fluffy but, ultimately, without much substance. And while certain platforms have made multimedia storytelling possible for publishers and visual artists, none offers a truly holistic proposition.</p>
<p>This week, the launch of projeqt offers hope for a platform that does it all and then some. Dubbed a “creative storytelling platform,” it’s Tumblr meets Slideshare meets Cargo Collective — only a more flexible Tumblr, a sleeker Slideshare and spanning more media than Cargo Collective. And if this isn’t enough of a treat, it’s also device-agnostic — built entirely in HTML5 for cross-platform compatibility and specifically optimized for iPad and iPhone, projeqt is part publishing CMS, part portfolio-builder, part something else entirely.</p>
<p><iframe src="http://player.vimeo.com/video/18158296?title=0&amp;byline=0&amp;portrait=0" width="540" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/18158296">Projeqt CMS Tutorial</a> from <a href="http://vimeo.com/projeqt">projeqt</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Corning &#8211; Future Glass</title>
		<link>http://stuffapproved.com/blog/corning-future-glass/</link>
		<comments>http://stuffapproved.com/blog/corning-future-glass/#comments</comments>
		<pubDate>Thu, 19 May 2011 16:23:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[corning]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=691</guid>
		<description><![CDATA[Here are some great UI concepts from Corning:]]></description>
			<content:encoded><![CDATA[<p>Here are some great UI concepts from Corning:</p>
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]]></content:encoded>
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		<title>Triple-display Flip phone powers our dreams with Android</title>
		<link>http://stuffapproved.com/blog/triple-display-flip-phone-powers-our-dreams-with-android/</link>
		<comments>http://stuffapproved.com/blog/triple-display-flip-phone-powers-our-dreams-with-android/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 20:33:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[flip]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=633</guid>
		<description><![CDATA[This one’s only a concept so don’t get your hopes up, but we’re loving the design here, called the Flip from designer Kristian Ulrich Larsen. It’s a triple-display handset running stock Android that pops out like a tent, collapses into a standard (if curved) slate, and even folds out like a little book. Each screen [...]]]></description>
			<content:encoded><![CDATA[<p>This one’s only a concept so don’t get your hopes up, but we’re loving the design here, called the Flip from designer Kristian Ulrich Larsen. It’s a triple-display handset running stock Android that pops out like a tent, collapses into a standard (if curved) slate, and even folds out like a little book. Each screen is said to be Super AMOLED hiding behind Gorilla Glass, with steel mesh acting as hinges — and there’s a full QWERTY keyboard somewhere in there too. Is it magic? No, it’s just a render, but we’re hoping that something like this becomes rather more physical in the not too distant future. Until then, enjoy the dreamy video after the break.</p>
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		<title>The Era of Connected Intelligence / Freescale</title>
		<link>http://stuffapproved.com/blog/the-era-of-connected-intelligence-freescale/</link>
		<comments>http://stuffapproved.com/blog/the-era-of-connected-intelligence-freescale/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 19:59:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Freescale]]></category>
		<category><![CDATA[PC's]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=617</guid>
		<description><![CDATA[Freescale&#8217;s vision for &#8220;The Era of Connected Intelligence&#8221; illuminates a world of seamless interactivity &#8212; a world without PCs. Freescale CSMO Henri Richard offers his perspective on our connected future: an array of smart mobile devices, the connected car, smart grid, telehealth and &#8216;wireless everywhere.&#8217; All of these developments will result in improved efficiency, new [...]]]></description>
			<content:encoded><![CDATA[<p>Freescale&#8217;s vision for &#8220;The Era of Connected Intelligence&#8221; illuminates a world of seamless interactivity &#8212; a world without PCs. Freescale CSMO Henri Richard offers his perspective on our connected future: an array of smart mobile devices, the connected car, smart grid, telehealth and &#8216;wireless everywhere.&#8217; All of these developments will result in improved efficiency, new types of services and even new forms and delivery channels of entertainment.</p>
<p><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/HTiuhVZsc5M?fs=1&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HTiuhVZsc5M?fs=1&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="349"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>SPB Mobile Shell 5.0 on the Android</title>
		<link>http://stuffapproved.com/blog/spb-mobile-shell-5-0-on-the-android/</link>
		<comments>http://stuffapproved.com/blog/spb-mobile-shell-5-0-on-the-android/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 17:33:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[spb]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=610</guid>
		<description><![CDATA[One thing that Windows Mobile and Android have both benefited from is 3rd party user interface overlays to add a more user-friendly experience, as well as other features such as additional homescreens, swipe gestures, and more. While Nokia has done some of this type of thing on the N97 and N97 Mini, clearly there’s nothing [...]]]></description>
			<content:encoded><![CDATA[<p>One thing that Windows Mobile and Android have both benefited from is 3rd party user interface overlays to add a more user-friendly experience, as well as other features such as additional homescreens, swipe gestures, and more. While Nokia has done some of this type of thing on the N97 and N97 Mini, clearly there’s nothing wrong with more choices. We’ve looked at some options, such as vHome and Handy Shell before, and typically walked away quite impressed with the Symbian developers out there. Recently, our friends at SPB Software let us know that the latest update to SPB Mobile Shell was going to blow our minds, and sent us a review copy.</p>
<p>I decided to test SPB Mobile Shell on my Nokia N97 to really get a good idea of the potential performance issues, given the N97?s pathetic choice of processor, RAM, and internal storage. I figure, if it runs decently on the N97, it’ll run decently on dang near any Symbian-powered smartphone out there. The installation file is 6.5MB, and when installed, reports taking up just that on my phone. RAM usage seems to be around 10-12MB, which isn’t much more than the regular built-in widgetized homescreen on the Nokia N97. After several days, I was also pleased to report there wasn’t any noticeable battery drain from using SPB Mobile Shell v3.5, either.</p>
<p><object width="560" height="349"><param name="movie" value="http://www.youtube.com/v/ykFh6s6qOOU?fs=1&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ykFh6s6qOOU?fs=1&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="349"></embed></object></p>
]]></content:encoded>
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		<title>Desk lamp turns table top into 3D</title>
		<link>http://stuffapproved.com/blog/desk-lamp-turns-table-top-into-3d/</link>
		<comments>http://stuffapproved.com/blog/desk-lamp-turns-table-top-into-3d/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 14:57:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Maps]]></category>
		<category><![CDATA[Military]]></category>
		<category><![CDATA[pico]]></category>
		<category><![CDATA[Projection]]></category>
		<category><![CDATA[Projectors]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=598</guid>
		<description><![CDATA[Switching on a lamp is all it takes to turn a table-top into an interactive map with this clever display, on show at the SIGGRAPH computer graphics and animation conference in Los Angeles. Multi-touch table-top displays project content through glass and respond to touch â€“ imagine a table-sized smartphone screen. But Li-Wei Chan from the [...]]]></description>
			<content:encoded><![CDATA[<p>Switching on a lamp is all it takes to turn a table-top into an interactive map with this clever display, on show at the SIGGRAPH computer graphics and animation conference in Los Angeles.</p>
<p>Multi-touch table-top displays project content through glass and respond to touch â€“ imagine a table-sized smartphone screen.</p>
<p>But Li-Wei Chan from the National Taiwan University in Taipei wanted to make these types of screens more appealing for multiple users. The idea is that several people could look at the same images, and get more information about the areas that interest them, using moveable objects. &#8220;I came up with the idea of using a lamp as the interface to provide source of high-resolution projection when one day I saw the famous lamp in Pixar movies.&#8221;</p>
<p>Users viewing an image such as a map projected onto a table-top display can zoom in on specific areas â€“ seeing street names for example â€“ simply by positioning the &#8220;lamp&#8221; device over them.</p>
<p>&#8220;We combine an infrared projector and a standard colour projector to simultaneously project visible content and invisible markers on the table surface,&#8221; says Chan. The &#8220;lamp&#8221; is fitted with infrared cameras and can use the hidden markers to compute its position in three dimensions. It then uses this information to control the projection of high-res images onto the correct place on the table-top.</p>
<p><strong>Window on 3D</strong></p>
<p>The team have also created a tablet computer which lets viewers see a two-dimensional scene in 3D. If you hold the computer over the area of the map you are interested in, a 3D view of that area will appear on the screen.</p>
<p>The &#8220;lamp&#8221; also comes in a handheld flashlight design, which Chan thinks could be used with high-res scans of paintings in museums, for example, so that people could zoom in to see more detail of things that have caught their eye.</p>
<p>Using the tablet computer to show up areas of a 3D map would allow several users, each with their own tablet, to examine and discuss the map at once, says Chan. This could be useful for the military, when examining a map of unfamiliar territory and discussing strategy, for example.</p>
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		<title>Sony Introduces 360-Degree Autostereoscopic Display</title>
		<link>http://stuffapproved.com/blog/sony-introduces-360-degree-autostereoscopic-display/</link>
		<comments>http://stuffapproved.com/blog/sony-introduces-360-degree-autostereoscopic-display/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 20:50:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Concepts]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Autostereoscopic]]></category>
		<category><![CDATA[display]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=579</guid>
		<description><![CDATA[AtÂ  Siggraph 2010 in Los Angeles, Sony showcased the prototype of its 360-degree Autostereoscopic Display. Autostereoscopic technology is considered to be the future of 3D, and does not require special 3D glasses. The device, known as the Ray Modeler, is cylindrical in shape and features LED light sources to enable viewing of full color volumetric [...]]]></description>
			<content:encoded><![CDATA[<p>AtÂ  <a href="http://www.siggraph.org/s2010/" target="_blank">Siggraph 2010</a> in Los Angeles, Sony showcased the prototype of its 360-degree  Autostereoscopic Display. Autostereoscopic technology is considered to  be the future of 3D, and does not require special 3D glasses. The  device, known as the Ray Modeler, is cylindrical in shape and features  LED light sources to enable viewing of full color volumetric objects  from all directions. It also allows users to control the displayâ€™s  orientation with hand gestures.</p>
<p>Sony says that the Ray Modeler will have applications in digital signage, video games and futuristic telecommunication.</p>
<p>Hereâ€™s the launch video from Sony:</p>
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		<title>Touchable Holograms</title>
		<link>http://stuffapproved.com/blog/touchable-holograms/</link>
		<comments>http://stuffapproved.com/blog/touchable-holograms/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 19:18:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[GUI]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Multitouch]]></category>
		<category><![CDATA[Touchable Holograms]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=574</guid>
		<description><![CDATA[Researchers from the University of Tokyo have developed 3D holograms that can be touched with bare hands. Generally, holograms can&#8217;t be felt because they&#8217;re made only of light. But the new technology adds tactile feedback to holograms hovering in 3D space. Called the Airborne Ultrasound Tactile Display, the hologram projector uses an ultrasound phenomenon called [...]]]></description>
			<content:encoded><![CDATA[<p>Researchers from the University of Tokyo have developed 3D holograms that can be touched with bare hands. Generally, holograms can&#8217;t be felt because they&#8217;re made only of light. But the new technology adds tactile feedback to holograms hovering in 3D space.</p>
<p>Called the Airborne Ultrasound Tactile Display, the hologram projector uses an ultrasound phenomenon called acoustic radiation pressure to create a pressure sensation on a user&#8217;s hands, which are tracked with two Nintendo Wiimotes. As the researchers explain, the method doesn&#8217;t use any direct contact and so doesn&#8217;t dilute the quality of the hologram.</p>
<p>In this demonstration of the touchable hologram, ultrasound is radiated from above and the user feels as if a rain drop hits his palm. Credit: Hiroyuki Shinoda.</p>
<p>Researchers from the University of Tokyo have developed 3D holograms that can be touched with bare hands. Generally, holograms can&#8217;t be felt because they&#8217;re made only of light. But the new technology adds tactile feedback to holograms hovering in 3D space.</p>
<p>Called the Airborne Ultrasound Tactile Display, the hologram projector uses an ultrasound phenomenon called acoustic radiation pressure to create a pressure sensation on a user&#8217;s hands, which are tracked with two Nintendo Wiimotes. As the researchers explain, the method doesn&#8217;t use any direct contact and so doesn&#8217;t dilute the quality of the hologram. The researchers, led by Hiroyuki Shinoda, currently have the technology.</p>
<blockquote><p>&#8220;A retroreflective marker is attached on the tip of user&#8217;s middle finger,&#8221; the researchers explain on their website. &#8220;IR LEDs illuminate the marker and two Wiimotes sense the 3D position of the finger. Owing to this hand-tracking system, the users can handle the floating virtual image with their hands.&#8221;</p></blockquote>
<p>In the video, the researchers demonstrate how a user can dribble a virtual bouncing ball, feel virtual raindrops bouncing off their hand, and feel a small virtual creature crawling on their palm. The researchers hope that the technology will have applications in video games, 3D CADs, and other uses.</p>
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		<title>8 Useful Tips To Help Your Website Convert</title>
		<link>http://stuffapproved.com/blog/8-useful-tips-to-help-your-website-convert/</link>
		<comments>http://stuffapproved.com/blog/8-useful-tips-to-help-your-website-convert/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 19:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[I.A.]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[AIDA]]></category>
		<category><![CDATA[Choice Paralysis]]></category>
		<category><![CDATA[Gutenberg diagram]]></category>
		<category><![CDATA[Subliminal Suggestion]]></category>

		<guid isPermaLink="false">http://stuffapproved.com/blog/?p=549</guid>
		<description><![CDATA[As we see more and more businesses move their services online, and even more that begin their life on the Web, a greater need arises for websites that are designed and built to sell. A great-looking website may achieve the goal of shaping and delivering a strong brand, but its good looks alone arenâ€™t enough [...]]]></description>
			<content:encoded><![CDATA[<p>As we see more and more businesses move their services online, and even more that begin their life on the Web, a greater need arises for websites that are designed and built to sell. A great-looking website may achieve the goal of shaping and delivering a strong brand, but its good looks alone arenâ€™t enough to sell the products or services on offer. For that, you need to introduce the element of marketing.</p>
<p><strong>1. Subliminal Suggestion</strong></p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/legacylocker.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/legacylocker.jpg" alt="" title="legacylocker" width="480" height="305" class="aligncenter size-full wp-image-550" /></a></p>
<p>Research shows that objects and images you see around you can prime you for certain behaviors. For example, a study on children showed that after being shown a Santa Claus cap, they were more likely to share candy with others. The cap embodied the concept of sharing and giving in their minds, and exposure to it primed them for regarding sharing more positively. The same study also exposed kids to a â€œToys â€˜Râ€™ Usâ€ logo, which had the opposite effect of the Santa Claus cap, making them less likely to share their candy.</p>
<p>When choosing images for your website, think carefully about the message youâ€™re trying to send. Pick images that are meaningful and that embody that message or feeling. Donâ€™t put graphics on your website for their own sake â€” if theyâ€™re not doing a job, they donâ€™t have to be there. ClichÃ©d and overused imagery and stock photos are also dangerous because it may not send the right message in the given context, so select images that get the effect youâ€™re after.</p>
<p><strong>2. Prevent Choice Paralysis</strong></p>
<p>There is a phenomenon in marketing known as â€œchoice paralysis.â€ Choice paralysis happens when the user is given too many options. Choice is great, but when your customers are presented with too many options, they may be confused about where to go. Nobody wants buyerâ€™s remorse (where a person chooses an item and decides later itâ€™s not right for them), so many people spend more time than they should on the selection process: they become paralyzed.</p>
<p>In fact, according to Barry Schwatz, when customers have too many options to consider, they end up avoiding a specific service or the task in general (Paradox of Choice) â€“ and this is exactly what we as designers need to carefully consider in our designs.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/highrise.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/highrise.jpg" alt="" title="highrise" width="480" height="219" class="aligncenter size-full wp-image-551" /></a></p>
<p>To remedy choice paralysis, make it easier for people to find the right product or service for them. Tell them what each option is great for, and then suggest the one they should choose. You can even use visuals to highlight the most popular product and steer potential customers towards it. If the product is not right for them, theyâ€™ll pick another, but if theyâ€™re confused, a â€œdefaultâ€ choice helps prevent choice paralysis.</p>
<p><strong>3. Show The Product</strong></p>
<p>When you visit a physical store, perhaps a grocery, you can look at, examine and sometimes even taste the products on sale. You make your purchasing decision based on the information you gather there. Are the tomatoes ripe enough? Are those strawberries red enough? What about the look and smell of that freshly baked bread?</p>
<p>When you sell services or Web apps online, you should do exactly the same thing: show the product. Itâ€™s surprising how many websites that sell software donâ€™t actually show screenshots of their applications. Sure, these are intangible goods, digital goods that you canâ€™t touch or smell, but theyâ€™re still goods you can see.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/leadlogsys.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/leadlogsys.jpg" alt="" title="leadlogsys" width="480" height="263" class="aligncenter size-full wp-image-552" /></a></p>
<p>People make judgments based on what products look like. Why? Because appearance is an indicator, rightly or wrongly, of a productâ€™s usability. This is known as the aesthetic-usability effect.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/xtorrent.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/xtorrent.jpg" alt="" title="xtorrent" width="480" height="221" class="aligncenter size-full wp-image-553" /></a></p>
<p>If people see a complicated and cluttered interface or, in some cases, even just an unattractive interface, they may assume it is not very usable or is hard to learn. On the other hand, if people see an attractive and simple-looking interface, they may start figuring out how it works right then and will want to give it a try. Get people to imagine using your software, and youâ€™ll get closer to closing the sale.</p>
<p><strong>4. Let People Try It</strong></p>
<p>Once you start using a product, you become involved in it. Once you start entering data into it, you begin to make it your own. Every second a user spends trying out features is a second of their time invested in learning and using your product.</p>
<p>When that user is then presented with the question of whether to purchase or subscribe to the product or service, they will more likely say â€œyesâ€ because they are already involved and have invested time in it. Of course, if the product is bad, then it may turn people off, but then your priority should really be to improve the product until it reaches a level people are happy with.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/mailchimp.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/mailchimp.jpg" alt="" title="mailchimp" width="480" height="274" class="aligncenter size-full wp-image-554" /></a></p>
<p>In recent years, weâ€™ve seen the emergence of the â€œfreemiumâ€ business model. A freemium service allows people to use a portion of it free of charge, but requires a purchase to use all of its features. It gives people a taste of the full product but doesnâ€™t limit them to a trial period. This lets them use the product for free without monetary commitment and then upgrade if they like it.</p>
<p>Itâ€™s a great model for many online Software-as-a-Service businesses because once somebody begins using your product, they get sucked in. They start to rely on it, and when they rely on it to do business or manage their life, they will very likely need the premium features down the line and will be happy to upgrade because they already know your service well.</p>
<p>Stories are very important in sales because they get potential customers to imagine what it would be like to use your product. Letting people actually try your product for free goes even further. They donâ€™t have to imagine because they can begin using it right away at no cost. Letting people try out your product, whether through a demo, a trial period or a freemium model, is an excellent way to win customers. Now, this isnâ€™t really a â€œdesignâ€ element but is important to mention here because of its potential to drive conversions.</p>
<p><strong>5. AIDA</strong></p>
<p>AIDA is a well-known strategy in sales and stands for: <strong>Attention, Interest, Desire and Action</strong>. It is relatively simple and describes the sequence of events you should aim for to get a sale. So, first of all, you must capture the attention of your potential customer. Once you have it, you should win their interest by explaining how your product or service can help them.</p>
<p>Then, once theyâ€™re interested, generate a desire in them for your product. For example, a story about how this product has helped someone like your visitor can help them imagine what this product would do for them, and especially what benefits it would bring. Indeed, the benefit part is key here because benefits, not features, sell products.</p>
<p>Finally, you need to get people to act. This means purchasing the product or signing up for the service. If people want your product, all they may need is a button to check out. If they are interested but not yet sure, you could use a few methods to motivate them further; for example, creating a sense of urgency with a limited-time offer or limited supply.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/yokaboo.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/yokaboo.jpg" alt="" title="yokaboo" width="480" height="282" class="aligncenter size-full wp-image-555" /></a></p>
<p>Now, the AIDA approach applies more to copy â€” the actual marketing text on the website â€” than design, so what we need to do on the design side is reinforce that copy, make it stand out and ensure visitors read it. This means making sure the first thing a new visitor sees really grabs their attention. The flow of the page should then direct their focus to the items that achieve the other two goals: interest and desire. Finally, at the end of this flow, we need to convert. So, provide calls to action: â€œOrder now,â€ â€œSign up here.â€</p>
<p>Itâ€™s important to understand that the design alone wonâ€™t sell: you need strong copy in place to do most of that work. The design is there to reinforce and support the copy, rather than the other way around.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/reinvigorate.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/reinvigorate.jpg" alt="" title="reinvigorate" width="480" height="345" class="aligncenter size-full wp-image-556" /></a></p>
<p>This means you shouldnâ€™t design a nice website first and then fill up the space with words. Instead, think about the message you want to send out, write the copy and then construct a design that delivers that. If a delivery truck breaks down, then the package does not arrive, but if there was no package in the first place, then the delivery wouldnâ€™t matter at all.</p>
<p><strong>6. Guide attention</strong></p>
<p>To benefit from something like AIDA, you have to lead your visitors through your content. You can do this by aligning items in a manner that will flow, and using images that guide the eyes. For example, if you want to focus attention somewhere, use a big arrow. Our eyes will notice the arrow and will naturally want to see where it points to.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/businesscatalyst.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/businesscatalyst.jpg" alt="" title="businesscatalyst" width="480" height="256" class="aligncenter size-full wp-image-557" /></a></p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/silverback.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/silverback.jpg" alt="" title="silverback" width="480" height="384" class="aligncenter size-full wp-image-558" /></a></p>
<p>Structure your content in a way that will flow towards something. Having a bunch of scattered feature descriptions may confuse and make your visitors lost, unless of course if all of the points end in calls to action. If you want to ensure your visitors donâ€™t miss anything, align everything in a linear structure so that the user scans along it. Make sure to end it with the ultimate call to action: that signup or download link.</p>
<p><strong>7. Always Provide Next Actions</strong></p>
<p>ABC: Always Be Closing. If youâ€™re designing a website to sell something, whether a software application or Web service, you should always be thinking about how youâ€™re closing the deal on each page. This doesnâ€™t mean filling every page with big â€œBuy nowâ€ buttons; it means when the customer is ready to buy, they shouldnâ€™t have to look around for the check-out link.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/skype.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/skype.jpg" alt="" title="skype" width="480" height="355" class="aligncenter size-full wp-image-559" /></a></p>
<p>Always provide next-action links to keep the flow going and to ensure you donâ€™t lose the attention of potential customers. Next-action links can direct the visitor to a page with more information about the product or to the actual page where they can make the purchase or sign up. These links could read something like: â€œReady to order? Click here,â€ â€œLearn more,â€ â€œTake the tourâ€ or â€œShop now.â€</p>
<p>Donâ€™t leave a dead end on any page: always suggest to your visitors where they should go next.</p>
<p><strong>8. The Gutenberg rule</strong></p>
<p>The Gutenberg diagram (or the Gutenberg rule) is a concept that maps out something called reading gravity. Reading gravity describes a habit of reading in the western world: left to right, top to bottom. The Gutenberg diagram splits up a page into four quadrants: the â€œPrimary Optical Areaâ€ in top left, the â€œStrong Fallow Areaâ€ in top right, the â€œWeak Fallow Areaâ€ in the bottom left and a â€œTerminal Areaâ€ in bottom right.</p>
<div id="attachment_560" class="wp-caption aligncenter" style="width: 490px"><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/gutenberg_diagram.png"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/gutenberg_diagram.png" alt="" title="gutenberg_diagram" width="480" height="365" class="size-full wp-image-560" /></a><p class="wp-caption-text">The Gutenberg diagram</p></div>
<p>It suggests that the bottom left area of the page will get least attention as our eyes scan the page from top left to bottom right and that our glance would end up in the lower right portion of the page. How can we utilize this concept? Buttons and calls to action could be placed in bottom right instead of bottom left, as this is the place where the visitorâ€™s glance is likely to alight.</p>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2010/07/goodbarry_gutenberg.jpg"><img src="http://stuffapproved.com/blog/wp-content/uploads/2010/07/goodbarry_gutenberg.jpg" alt="" title="goodbarry_gutenberg" width="480" height="353" class="aligncenter size-full wp-image-561" /></a></p>
<p>Note that the Gutenberg diagram is more likely to work on pages which have more a balanced distribution of content. If parts of your page have strong highlights through high contrast and bold typography, then those areas would likely attract more attention and so will direct the way a user scans the page.</p>
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