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	<title>Steve Jan &#187; 3D TV</title>
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		<title>3D Tech for the Home</title>
		<link>http://stuffapproved.com/blog/3d-tech-for-the-home/</link>
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		<pubDate>Mon, 26 Oct 2009 17:06:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
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		<category><![CDATA[3D TV]]></category>

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		<description><![CDATA[Now wait one second before you start on the whole &#8220;I&#8217;m not wearing any stupid looking glasses,&#8221; because no matter what you say, there are more people paying extra to go 3D movies than ever and the reason is simple; it&#8217;s because this isn&#8217;t like the crappy 3D you saw during the Super Bowl last [...]]]></description>
			<content:encoded><![CDATA[<p>Now wait one second before you start on the whole &#8220;I&#8217;m not wearing any stupid looking glasses,&#8221; because no matter what you say, there are more people paying extra to go 3D movies than ever and the reason is simple; it&#8217;s because this isn&#8217;t like the crappy 3D you saw during the Super Bowl last year &#8212; or that our parents grew up with. No, the 3D that Sony, Panasonic, and others are promising next year is like nothing you&#8217;ve seen. We&#8217;ve come a long way since the old anaglyph red and blue glasses that come in cereal boxes, so before you knock the new technology before it&#8217;s even out, click through and read about the technologies that might bring us a real 3D revolution.<br />
3D, the basics</p>
<p>We have two eyes for a reason and while we&#8217;ve enjoyed stereo sound since-like-forever, stereoscopic images haven&#8217;t quite arrived. At its core, 3D is as simple as using two cameras to capture the data that our eyes would, but it&#8217;s the display part that&#8217;s proven tricky. Ultimately, the technology has to find a way to present each eye with a different variation of an image, at that point our eyes and brain do the rest.</p>
<h2>Circular polarized or active LCD shutter glasses</h2>
<p>The one thing that hasn&#8217;t changed about 3D is the need for glasses &#8212; if you&#8217;re holding out for 3D on a big screen without glasses, you&#8217;re going to let this generation of 3D pass you by. The technology in the glasses varies by a lot and the main two types these days are circular polarized and active LCD shutter. Both serve the same purpose, to ensure each eye sees a different image, but in much different ways.</p>
<p>Circular polarized glasses are easily the most common used in 3D cinema today. If you&#8217;ve been to a 3D presentation of a Pixar movie, or maybe to Disney World and used what look like cheap sunglasses, you&#8217;ve probably tried the technology. Without going into too much detail, each lens is set to filter out different light, so for example in a polarized system like RealD&#8217;s, there can either be two projectors with different polarizing filters in front of each (pictured below) or a special ZScreen which can alternate the clockwise and counterclockwise polarization for each frame. In either case, the right and left frame alternate at about 144 times per second so that each of 24 frames per second of a movie is displayed 3 times per eye.</p>
<p>One of the problems with circular polarized 3D is that a special silver screen is required and some argue it can negatively affect the color accuracy. But what&#8217;s worse is that most of us don&#8217;t have a projector at home and so far only a few HDTVs like the ridiculously expensive JVC GD-463D10 LCD TV at $9,200 can pull off the same polarization trickery.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5PesjCSVS4g&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/5PesjCSVS4g&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>LCD shutter glasses</h2>
<p>So in comes the LCD shutter glasses &#8212; the technology itself has actually been around for some time, in fact there were eight Sega Master Systems games that worked with shutter glasses dating back to the 80&#8242;s. But the technology was limited by the display technology of that era which could only show 480i at 30 frames per second, which worked out to about 15 FPS per eye in 3D &#8212; so yeah, the flickering could make you sick. Basically the way shutter glasses work is each lens can be blacked out very very quickly to synchronize with a frame displayed on the HDTV. This way a different 1920 x 1080 progressive image can be shown to each eye.</p>
<p>An IR emitter connected to the TV sends signals to the glasses to keep &#8216;em in sync. In larger demos, multiple emitters are mounted throughout the venue to ensure all the glasses get the signal. This is obviously less than ideal for a large movie theater, but shouldn&#8217;t be a problem at home.</p>
<p>The other reason shutter glasses make sense at home is because they don&#8217;t limit the viewing angles of the display &#8212; not to mention the glasses are more expensive and someone would likely steal them from a theater. But besides these advantages, proponents argue that the colors are more accurate, there&#8217;s less ghosting and smearing, and it is argued that the contrast is greater between the left and right eyes. So, you add all these reasons together and the technology should provide the most realistic and reliable 3D technology ever unleashed on consumers &#8212; at home or anywhere else.</p>
<p>It&#8217;s not all good though, besides the cost of the glasses and the added emitter in the TV, some say that there is added flickering, and with the shutters closing in front of your eyes, the image is dimmed a bit. Both Sony and Panasonic claim these are no longer issues in thanks to the super fast refresh rates and brightness available on the latest HDTVs.</p>
<h2>Sony, Samsung, Mitsubishi and Panasonic</h2>
<p>Yes, you read that right, all four of these tech giants are pushing the same home 3D display technology. While Samsung and Mitsubishi have been demoing its DLP HDTVs with shutter glasses for-like-ever, both Sony and Panasonic have been showing LCD and Plasma (respectively) HDTVs that can display 3D HD at CES, CEDIA and other shows. In fact Sony and Panasonic promise to release the first consumer 3D capable displays next year. That last part is an important one, so listen up: both will offer HDTVs next year that will work just like any other HDTV today, but will also work with 3D. So not only are the HDTVs going to be fully backwards compatible, but supposedly the new sets won&#8217;t cost much more than a normal HDTV. In fact Panasonic believes that in the next few years most of its HDTVs will be 3D ready.</p>
<h2>But why can&#8217;t my current HDTV do 3D?</h2>
<p>We know what you&#8217;re thinking, you just bought a new HDTV and you want to know why it can&#8217;t handle 3D. Even if it was possible to add an IR emitter to keep the shutter glasses in sync, the experience at 30 FPS per eye wouldn&#8217;t be as enjoyable. And just like when the first 1080p HDTVs hit the shelves without the ability to actually accept 1080p input, the current crop of 120hz HDTVs can&#8217;t actually display 120 frames per second &#8212; only show each frame of a 60 fps signal, twice.</p>
<h2>3D sources</h2>
<p>Of course, 3D-capable displays don&#8217;t do much without 3D content, and the good news is that most of the infrastructure needed for 3D in the home is already here thanks to HD. With the new 1.4 spec, HDMI has been updated to accomdate 3D and the first source is almost guaranteed to be Blu-ray. In fact as we speak the BDA is working on standardizing the storage of 3D movies on a Blu-ray Disc. It actually isn&#8217;t nearly as hard as it sounds, because what is essentially needed is to up the spec from 1080p at 30 FPS to 1080p at 120 FPS. In fact a 50GB Blu-ray Disc has more than ample capacity to handle a 3D HD movie thanks to the wonders of video compression where only the difference of each frame is stored. So 3D movies only require about 50 percent more space, and the one thing about the new 3D Blu-ray standard that has been determined, is that every 3D Blu-ray Disc will include a 2D version of the movie.</p>
<p>This part might surprise you, but there have already been 3D broadcasts of major sporting events. Using RealD&#8217;s circular polarized technology, ESPN broadcasts 3D presentations of major sporting events to theaters around the country. The most recent was the USC vs Ohio State game on September 12th, but other events like the National Championship game last year, and the Olympics before it, were beamed to theaters in 3D. And let us tell you, if you haven&#8217;t seen your favorite sport in 3D, you&#8217;re really missing something. In fact we wouldn&#8217;t be surprised if the real killer application for 3D in the home was sports. Sure movies will be the first to be delivered thanks to the slow evolution of broadcast technology, but we still have our hopes that ESPN 3D will be next. But while we wait for CableLabs and the SCTE to hammer out the details of a 3D delivery standard, satellite subscribers in the UK appear to be on track to get a 3D channel next year.</p>
<p>The other 3D content that is coming eventually is 3D gaming. Sony was showing 3D games at IFA this year and there have been a number of rumors that real 3D gaming is coming to the Xbox 360. The only thing we really know for sure at this point is that Avatar will be one of the first 3D games, although no word on what technology will be used.</p>
<h2>But not everyone can see 3D</h2>
<p>When we say that 3D isn&#8217;t for everyone, we mean it. In fact it is estimated that 4 percent of us are actually physically incapable of seeing 3D no matter what the display technology. And even worse, according to the College of Optometrists in Vision Development, &#8220;Research has shown that up to 56 percent of those 18 to 38 years of age have one or more problems with binocular vision and therefore could have difficulty seeing 3D.&#8221; So if you are one of these affected, it might be time to see an opthamologist and get screened for amblyopia. And if you happen to be blind in one eye you can still watch 3D, but it&#8217;ll just look normal to you &#8212; assuming of course you have the glasses on.</p>
<h2>Where we go from here</h2>
<p>One thing we weren&#8217;t able to learn in our quest for 3D knowledge was how compatible these different technologies are. Essentially we assume that the functional compatibility between the two main 3D display technologies described above are like the differences between LCD and Plasma &#8212; in other words, they both connect to the same HD set-top-box and Blu-ray player &#8212; but until the BDA announces the final details of the 3D specification there isn&#8217;t really any way to know for sure. But it seems that if Blu-ray was compatible with both circular polarized and LCD shutter glasses, then certainly whatever broadcast standard or game console announced down the road would also work with both.</p>
<h2>Conclusion</h2>
<p>Like it or not, 3D is coming and just like HD before it, there will be plenty of technology pundits predicting its demise. The problem right now is very few have had the chance to check out the technology and if you have been lucky enough to see it, it is hard to convey how cool it is to others. On top of this, 3D has a long road ahead because most people think they have seen it because they&#8217;ve tried the anaglyph glasses during a Super Bowl Commercial. The other big hurdle is the whole stupid looking glasses argument &#8212; which doesn&#8217;t make that much sense since you&#8217;ll be wearing them in the privacy of your own home. Now we know that the same technology lovers who read Engadget would never hate on any new technology without experiencing it first hand, but tell your friends and family that something new is coming, and no it isn&#8217;t like anything else they&#8217;ve seen.</p>
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		<title>5 New Technologies That Will Change Everything</title>
		<link>http://stuffapproved.com/blog/5-new-technologies-that-will-change-everything/</link>
		<comments>http://stuffapproved.com/blog/5-new-technologies-that-will-change-everything/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 17:37:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concepts]]></category>
		<category><![CDATA[Design]]></category>
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		<description><![CDATA[3D TV, HTML5, video over Wi-Fi, superfast USB, and mobile &#8220;augmented reality&#8221; will emerge as breakthrough technologies in the next few years. Here&#8217;s a preview of what they do and how they work. While sipping a cup of organically farmed, artisan-brewed tea, I tap on my gigabit-wireless-connected tablet, to pull up a 3D movie on [...]]]></description>
			<content:encoded><![CDATA[<p><strong>3D TV, HTML5, video over Wi-Fi, superfast USB, and mobile &#8220;augmented reality&#8221; will emerge as breakthrough technologies in the next few years. Here&#8217;s a preview of what they do and how they work.</strong></p>
<p>While sipping a cup of organically farmed, artisan-brewed tea, I tap on my gigabit-wireless-connected tablet, to pull up a 3D movie on the razor-thin HDTV hanging on the wall. A media server streams the film via a superspeedy USB connection to a wireless HD transmitter, which then beams it to the TV.</p>
<p>That actor&#8211;who was he? My augmented-reality contact lenses pick up the unique eye motion I make when I have a query, which I then enter on a virtual keyboard that appears in the space in front of me. Suddenly my field of vision is covered with a Web page showing a list of the actor&#8217;s movies, along with some embedded video clips.</p>
<p>These technologies will come to life in the distant future, right? Future, yes. Distant, no.</p>
<p>Speed and content (much of it video) will be paired consistently across mobile, laptop, desktop, and home-entertainment systems. New ways of using video&#8211;including adding 3D depth or artificial visual overlays&#8211;will require more speed, storage, and computational power.</p>
<p>In our preview of technologies that are well on their way to reality, we look at the connective tissue of USB 3.0, 802.11ac, and 802.11ad for moving media&#8211;especially video&#8211;faster; at HTML5 for displaying video and content of all kinds consistently across all our devices; at augmented reality to see how the digital world will stretch into our physical reality by overlaying what we see with graphics and text; and at 3D TV, which will add image depth and believability to the experience of watching TV.</p>
<h2>USB3</h2>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2009/10/usb3.jpg"><img class="aligncenter size-medium wp-image-277" title="usb3" src="http://stuffapproved.com/blog/wp-content/uploads/2009/10/usb3-300x199.jpg" alt="usb3" width="300" height="199" /></a></p>
<p>USB may be one of the least-sexy technologies built into present-day computers and mobile devices, but speed it up tenfold, and it begins to sizzle. Cut most of the other cables to your computer, and the standard ignites. Bring in the potential of uncompressed video transfer, and you have a raging fire.</p>
<p>Any task that involves transferring data between your PC and a peripheral device&#8211;scanning, printing, or transferring files, among others&#8211;will be far faster with USB 3.0. In many cases, the transfer will be complete before you realize it has started.</p>
<p>The 3.0 revision of USB, dubbed SuperSpeed by the folks who control testing and licensing at the USB Implementors Forum (USB-IF), is on track to deliver more than 3.2 gigabits per second (gbps) of actual throughput. That transfer rate will make USB 3.0 five to ten times faster than other standard desktop peripheral standards, except some flavors of DisplayPort and the increasingly out-of-favor eSATA.</p>
<p>In addition, USB 3.0 can shoot full-speed data in both directions at the same time, an upgrade from 2.0&#8242;s &#8220;half duplex&#8221; (one direction at a time) rates. USB 3.0 jacks will accept 1.0 and 2.0 plug ends for backward compatibility, but 3.0 cables will work only with 3.0 jacks.</p>
<p>This technology could be a game-changer for device connectivity. A modern desktop computer today may include jacks to accommodate ethernet, USB 2.0, FireWire 400 or 800 (IEEE 1394a or 1394b) or both, DVI or DisplayPort or both, and&#8211;on some&#8211;eSATA. USB 3.0 could eliminate all of these except ethernet. In their place, a computer may have several USB 3.0 ports, delivering data to monitors, retrieving it from scanners, and exchanging it with hard drives. The improved speed comes at a good time, as much-faster flash memory drives are in the pipeline.</p>
<p>USB 3.0 is fast enough to allow uncompressed 1080p video (currently our highest-definition video format) at 60 frames per second, says Jeff Ravencraft, president and chair of the USB-IF. That would enable a camcorder to forgo video compression hardware and patent licensing fees for MPEG-4. The user could either stream video live from a simple camcorder (with no video processing required) or store it on an internal drive for later rapid transfer; neither of these methods is feasible today without heavy compression. Citing 3.0&#8242;s versatility, some analysts see the standard as a possible complement&#8211;or even alternative&#8211;to the consumer HDMI connection found on today&#8217;s Blu-ray players.</p>
<p>The new USB flavor could also turn computers into real charging stations. Whereas USB 2.0 can produce 100 milliamperes (mA) of trickle charge for each port, USB 3.0 ups that quantity to 150mA per device. USB 2.0 tops out at 500mA for a hub; the maximum for USB 3.0 is 900mA.</p>
<p>With mobile phones moving to support USB as the standard plug for charging and syncing (the movement is well underway in Europe and Asia), and with U.S. carriers having recently committed to doing the same, the increased amperage of USB 3.0 might let you do away with wall warts (AC adapters) of all kinds.</p>
<p>In light of the increased importance and use of USB in its 3.0 version, future desktop computers may very well have two internal hubs, with several ports easily accessible in the front to act as a charging station. Each hub could have up to six ports and support the full amperage. Meanwhile, laptop machines could multiply USB ports for better charging and access on the road. (Apple&#8217;s Mac Mini already includes five USB 2.0 ports on its back.)</p>
<p>The higher speed of 3.0 will accelerate data transfers, of course, moving more than 20GB of data per minute. This will make performing backups (and maintaining offsite backups) of increasingly large collections of images, movies, and downloaded media a much easier job.</p>
<p>Possible new applications for the technology include on-the-fly syncs and downloads (as described in the case study above). The USB-IF&#8217;s Ravencraft notes that customers could download movies at the gas pump at of a filling station. &#8220;With high-speed USB [2.0], you couldn&#8217;t have people waiting in line at 15 minutes a crack to download a movie,&#8221; Ravencraft says.</p>
<p>Manufacturers are poised to take advantage of USB 3.0, and analysts predict mass adoption of the standard on computers within a couple of years. The format will be popular in mobile devices and consumer electronics, as well. Ravencraft says that manufacturers currently sell more than 2 billion devices with built-in USB each year, so there&#8217;s plenty of potential for getting the new standard out fast.</p>
<h2>Video Streaming Over Wi-Fi</h2>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2009/10/video-streaming.jpg"><img class="aligncenter size-medium wp-image-273" title="video-streaming" src="http://stuffapproved.com/blog/wp-content/uploads/2009/10/video-streaming-300x168.jpg" alt="video-streaming" width="300" height="168" /></a></p>
<p>Wired ethernet has consistently achieved higher data speeds than Wi-Fi, but wireless standards groups are constantly trying to figure out ways to help Wi-Fi catch up. By 2012, two new protocols&#8211;802.11ac and 802.11ad&#8211;should be handling over-the-air data transmission at 1 gbps or faster.</p>
<p>As a result, future users can have multiple high-definition video streams and gaming streams active across a house and within a room. Central media servers, Blu-ray players, and other set-top boxes can sit anywhere in the home, streaming content to end devices in any location. For example, an HD video display, plugged in with just a power cord, can stand across the room from a Blu-ray player, satellite receiver, or computer&#8211;no need for expensive, unsightly cables.</p>
<p>The 802.11ac and 802.11ad standards should be well suited for home use, though their applications will certainly extend far beyond the home. The names reflect the internal method of numbering that the engineering group IEEE uses: 802 for networking, 11 for wireless, and one or more letters in sequence for specific task groups (that&#8217;s how we got 802.11a, b, g, h, n, and others).</p>
<p>The 802.11ac standard will update 802.11n, the latest and greatest of a decade&#8217;s worth of wireless local area networking (WLAN) technology that began with 802.11b. With 802.11ac, wireless networking performance will leap from a theoretical top speed of 600 mbps to a nominal maximum of more than 1 gbps. In practice, the net data carried by 802.11ac will be likely be between 300 mbps and 400 mbps&#8211;more than enough capacity to carry multiple compressed video streams over a single channel simultaneously. Or users may assign individual streams running on unique frequencies to a number of separate channels. Like 802.11n, 802.11ac will use many antennas for receiving and sending data wirelessly.</p>
<p>The 802.11ac flavor still won&#8217;t have the capacity to carry lossless high-definition video (video that retains the full fidelity and quality of the raw source), however. Today, lossless video is common over wired connections after decompression or decoding of a data stream from a satellite, cable, or disc. The right hardware will be able to take the 802.11ac compressed data stream and send it directly to a decoder in an HDTV set; some HD sets already have this capability today. But when uncompressed video has to stream at a rate faster than 1 gbps, a speedier format must be used.</p>
<p>That&#8217;s where 802.11ad comes in. It abandons the 2.4GHz and 5GHz bands of the spectrum (where today&#8217;s Wi-Fi works) to the newly available 60GHz spectrum. Because the 60GHz spectrum has an ocean of frequencies available in most countries&#8211;including in the United States&#8211;you&#8217;ll be able to use multiple distinct channels to carry more than 1 gbps of uncompressed video each.</p>
<p>Unfortunately, the millimeter-long waves that make up 60GHz signals penetrate walls and furniture poorly, and oxygen readily absorbs the waves&#8217; energy. So 802.11ad is best suited for moving data across short distances between devices in the same room. Apart from supporting fast video transfers, 802.11ad will permit you to move files or sync data between devices at speeds approaching that of USB 3.0&#8211;and 1000 times faster than Bluetooth 2.</p>
<p>The 802.11ad spec is one of three competing ideas for using the 60GHz band of the spectrum. The Wireless HD trade group, a consortium of consumer electronics firms, is focusing on video use of the 60GHz band, while the Wireless Gigabit Alliance (WiGig) is looking at networking and consumer uses. Membership in the various groups overlaps, making an interoperable and perhaps unified spec possible. Though 802.11ad doesn&#8217;t specifically address video, it will be a generic technology that can accommodate many kinds of data. At a minimum, each group will work to prevent interference with one another&#8217;s purposes.</p>
<p>The combination of 802.11ac and 802.11ad, coupled with USB 3.0, will allow you to position clusters of computer equipment and entertainment hardware around your home. USB 3.0 and gigabit ethernet might connect devices located in a cabinet or on a desk; 802.11ac will link clusters across a home; and 802.11ad will carry data to mobile devices, displays, and other gear within a room.</p>
<p>Allen Huotari, the technical leader at Cisco Consumer Products (which now includes Linksys products and ships millions of Wi-Fi and ethernet devices each year) says that the change in home networks won&#8217;t result from &#8220;any one single technology in the home, but rather a pairing of technologies or a trio of technologies&#8211;wired and/or wireless&#8211;for the backbone and the wireless on the edges.&#8221;</p>
<p>This means fewer wires and cables, better speeds, and higher-quality video playback than anything possible today. By 2012, both specifications should be readily available.</p>
<h2>3D TV</h2>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2009/10/3dtv.jpg"><img class="aligncenter size-full wp-image-274" title="3dtv" src="http://stuffapproved.com/blog/wp-content/uploads/2009/10/3dtv.jpg" alt="3dtv" width="470" height="379" /></a></p>
<p>When television makers introduced HDTVs, it was inevitable that they would figure out a way to render the technology obsolete not long after everyone bought a set. And they have. The next wave in home viewing is 3DTV&#8211;a 2D picture with some stereoscopic depth.</p>
<p>As 3D filmmaking and film projection technology have improved, Hollywood has begun building a (still small) library of depth-enhanced movies. The potential to synthesize 2D movies into 3D could feed demand, however&#8211;the way colorizing technology increased interest in black-and-white films in some circles in the 1980s. For movies based on computer animation&#8211;such as Toy Story 3D, a newly rendered version of the first two movies in the series&#8211;it&#8217;s already happening.</p>
<p>The promise of 3D is a more immersive, more true-to-life experience, and substantively different from almost anything you&#8217;ve watched before. In commercial theaters, 3D projection typically involves superimposing polarized or distinctly colored images on each frame and then having viewers wear so-called &#8220;passive&#8221; glasses that reveal different images to each eye. The brain synthesizes the two images into a generally convincing notion of depth.</p>
<p>In contrast, 3D at home will almost certainly rely on alternating left and right views for successive frames. HDTVs that operate at 120Hz (that is, 120 cycles of refresh per second) are broadly available, so the ability to alternate left and right eye images far faster than the human eye can follow already exists. Fundamental industry standards are in place to allow such recording, says Alfred Poor, an analyst with GigaOm and the author of the Web site HDTV Almanac.</p>
<p>Viewing 3DTV displays will require &#8220;active&#8221; glasses that use rapidly firing shutters to alternate the view into each eye. Active glasses are expensive today, but their price will drop as 3D rolls out. Meanwhile, designers are in the development phase of producing a 3D set that doesn&#8217;t require the glasses.</p>
<p>Sony and Panasonic have announced plans to produce 3D-capable displays, and Panasonic recently demonstrated a large-screen version that the company expects to ship in 2010. As happened when HDTVs rolled out, premium 3DTVs will appear first, followed by progressively more-affordable models.</p>
<p>Creating and distributing enough 3D content to feed consumers&#8217; interest may be more of an challenge. Poor noted that filmmakers are currently making or adapting only a handful of features each year for 3D. But techniques to create &#8220;synthetic 3D&#8221; versions of existing films (using various tracking, focus, and pattern cues for splitting images) could fill the gap.</p>
<p>Existing terrestrial cable and IPTV networks should be able to distribute 3D content. The bandwidth that such networks use to deliver typical HD broadcasts will be adequate for delivering 3D video once the networks upgrade to newer video compression techniques. Satellite may face a more difficult road, since such systems already use the best levels of compression.</p>
<p>For physical media playback, Blu-ray can store the data needed, and 3D Blu-ray players are already on the drawing board. No fundamental changes in Blu-ray will be necessary, so the trade group that created the standard is focusing compatibility&#8211;such as ensuring that a 2D TV can play a 3D disc.</p>
<p>Standards issues might not end up being very troublesome, so long as the 3DTVs are flexible enough. An industry group is working on setting some general parameters, much as digital TV was broken up into 480, 720, and 1080 formats, along with progressive and interlaced versions. A 3DTV may need to support multiple formats, but all will involve alternating images and a pair of shutter-based glasses.</p>
<p>Poor expects that 3DTV will be but a minor upgrade to existing HDTV sets. The upgraded sets will need a modified display controller that alternates images 60 per second for each eye, as well as an infrared or wireless transmitter to send synchronization information to the 3D glasses.</p>
<h2>&#8220;Augmented Reality&#8221; in Mobile Devices</h2>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2009/10/augmentedreality.jpg"><img class="aligncenter size-full wp-image-275" title="augmentedreality" src="http://stuffapproved.com/blog/wp-content/uploads/2009/10/augmentedreality.jpg" alt="augmentedreality" width="425" height="298" /></a></p>
<p>In Neal Stephenson&#8217;s book Snow Crash, &#8220;gargoyles&#8221; are freelance intelligence gatherers who have wired themselves to see (through goggles that annotate all of their experiences) a permanent overlay of data on top of the physical world. In less immersive fashion, we may all become gargoyles as â€œaugmented realityâ€ becomes an everyday experience.</p>
<p>Augmented reality is a catchall term for overlaying what we see with computer-generated contextual data or visual substitutions. The point of the technology is to enhance our ability to interact with things around us by providing us with information immediately relevant to those things.</p>
<p>At work, you might walk around the office and see the name and department of each person you pass painted on them&#8211;along with a graphical indicator showing what tasks you owe them or they owe you. Though many case scenarios involve â€œheads-upâ€ displays embedded in windshields or inside eyeglasses, the augmented reality we have today exists primarily on the â€œheads-downâ€ screens of smartphones.</p>
<p>Several companies have released programs that overlay position- and context-based data onto a continuous video camera feed. The data comes from various radios and sensors built into modern smartphones, including GPS radios (for identifying position by satellite data), accelerometers (for measuring changes in speed and orientation), and magnetometers (for finding position relative to magnetic north).</p>
<p>In an application called Nearest Places, the names and locations of subway stops, parks, museums, restaurants, and other places of interest are shown on top of an iPhone&#8217;s video feed. As you walk or turn, the information changes to overlay your surroundings.</p>
<p>&#8220;Smartphones and the related apps are the trailblazers for augmented reality,&#8221; says Babak Parviz, a professor at the University of Washington who specializes in nanotechnology. &#8220;In the short to medium term, my guess is that they will dominate the field.&#8221;</p>
<p>Other prototype applications display information dropped at particular coordinates as 3D models that the user can walk around, or as animations whose details update in 3D relative to the user&#8217;s position. But the technology for those apps isn&#8217;t ripe yet; handhelds require a more-precise positioning mechanism in order to handle that kind of data insertion. Fortunately, each smartphone generation seems to include more and better sensors.</p>
<p>In other realms, augmented reality may serve to provide not just additional information, but enhanced vision. One day, infrared cameras mounted on the front of a car will illuminate a far-away object represented as a bright-as-day image on an in-windshield display. Radar signals and wireless receivers will detect and display cars that are out of sight; and one piece of glass will host GPS and traffic reporting.</p>
<p>Leaping past displays, Parviz and his team are working on ways to put the display directly on the eyeball. Theyâ€™re trying to develop a technology for embedding video circuitry into wearable contact lenses. While wearing such contact lenses, you would see a continuous, context-based data feed overlaid on your field of vision.</p>
<p>Before Parviz&#8217;s lenses become a reality, augmented reality is likely to become a routine navigation and interaction aid on mobile devices. In addition, game developers may use the technology to overlay complete digital game environments over the reality that gamers see around them.</p>
<h2>HTML5</h2>
<p><a href="http://stuffapproved.com/blog/wp-content/uploads/2009/10/html5.jpg"><img class="aligncenter size-full wp-image-276" title="html5" src="http://stuffapproved.com/blog/wp-content/uploads/2009/10/html5.jpg" alt="html5" width="400" height="321" /></a></p>
<p>Hulk VI was great, but wÂ  hat should you watch this evening? Before heading off to work in the morning, you click to some trailers on a movie Website, but you don&#8217;t have time to watch many. So you use your mobile phone to snap a picture of the 2D barcode on one of the videos; the phone&#8217;s browser then takes you to the same site. On the commuter train to the office, you watch the previews over a 4G cell phone connection. A few of the movies have associated games that you try out on your phone, too.</p>
<p>Remember when every Website had a badge that read &#8220;optimized for Netscape Navigator&#8221; or &#8220;requires Internet Explorer 4&#8243;? In the old days, people made Web pages that worked best with&#8211;or only with&#8211;certain browsers. To some extent, they still do.</p>
<p>The new flavor of the HTML&#8211;the standard program for writing Web pages&#8211;is called HTML5 (Hypertext Markup Language version 5); and HTML5 aims to put that practice to bed for good.</p>
<p>Specifically, HTML5 may do away with the need for audio, video, and interactive plug-ins. It will allow designers to create Websites that work essentially the same on every browser&#8211;whether on a desktop, a laptop, or a mobile device&#8211;and it will give users a better, faster, richer Web experience.</p>
<p>Instead of leaving each browser maker to rely on a combination of its in-house technology and third-party plug-ins for multimedia, HTML5 requires that the browser have built-in methods for audio, video, and 2D graphics display. Patent and licensing issues cloud the question of which audio and video formats will achieve universal support, but companies have plenty of motivation to work out those details.</p>
<p>In turn, Website designers and Web app developers won&#8217;t have to deal with multiple incompatible formats and workarounds in their efforts to create the same user experience in every browser.</p>
<p>This is an especially valuable advance for mobile devices, as their browsers today typically have only limited multimedia support. The iPhoneâ€™s Safari browser, for example, doesn&#8217;t handle Adobe Flash&#8211;even though Flash is a prime method of delivering video content across platforms and browsers.</p>
<p>&#8220;It&#8217;ll take a couple of years to roll out, but if all the browser companies are supporting video display with no JavaScript [for compatibility handling], just the video tag and no plug-in, then there&#8217;s no downside to using a mobile device,&#8221; says Jeffrey Zeldman, a Web designer and leading Web standards guru. &#8220;Less and less expert users will have better and better experiences.&#8221;</p>
<p>Makers of operating systems and browsers appear to be falling into line behind HTML5. Google Chrome, Apple Safari, Opera, and WebKit (the development package that underlies many mobile and desktop programs), among others, are all moving toward HTML5 support.</p>
<p>For its part, Microsoft says that Internet Explorer 8 will support only parts of HTML5. But Microsoft may not want to risk having its Internet Explorer browser lose more market share by resisting HTML5 in the face of consensus among the other OS and browser makers.</p>
<p>HTML5 is now completing its last march toward a final draft and official support by the World Wide Web Consortium.</p>
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